Pages

6 Apr 2020

Comping Multipass CG renders in Nuke



Breaking down and comping a single 3d render using Nuke. The multipass 3d render is separated out into the various constituent passes - diffuse, specular, shadows, ambient occlusion. Then they are layered up one at a time over the background footage. This tutorial uses Maya with Arnold and NukeX

No comments:

Post a Comment