Have been working on setting up this business website and graphic identity. Logo designs, copyright free imagery and various jiggery pokery in Blogger, Google Contacts and Mailchimp. Triple Moon Gong.
3 Nov 2021
5 Sept 2021
9 Dec 2020
My latest built from scratch low poly models. These represent Sumerian / Akkadian / Kuti / Mari warriors from Mesopotamia in about 2000 BC. I made a standard warrior and equipped some with axes, bows and javalins. One single texture map for all with some variations in faces and costumes. Each model is about only 2000 polys. There are normal and specular maps to add detail.
|I handpainted textures and extended seams in Gimp|
|ten basic poses and variations multiplied into army|
6 Nov 2020
22 Oct 2020
I have been modding 3d game characters for a while and really wanted to build some from scratch. With most of the work done during lockdown early summer 2020 I have just got round to finishing these models. They are low poly figures in multiple poses and with many possible variations in colours and costume texture maps. They should be easy to multiply into armies of hundreds without crashing anything. They are pretty historicaly accurate and researched I think. They include image, bump and transparency maps. They were made in Maya and rendered there with Arnold.
I wrote an earlier post showing basic steps to make a basic 3d character. I then made a movie tutorial ( my first one ever) . Unfortunately I put a music soundtrack on it and it was kicked off Youtube. I just found the edit files so went in and removed the music .. and here it is .. again ! This makes clean topology ready to rig mesh bipeds. Can be used for cartoony or much more realistic style characters. Click here to see the tutorial movie. The text based step by step instructions are here.
10 Jun 2020
I made a set of simple tutorials on the basics of setting up the wargame L'Art de la Guerre on Tabletop simulator. You can go to the first one by clicking here or the on the picture above.
The other two tutorials are here:
|You can simulate 'bases' of army units for use in the game. Here are some classical Greek Spartans lined up.|
You can construct all the boards, parts, cards etc needed and they move with simple controls. Its problably based on Unity or something but it has a simple interface and is customisable by adding simple 3d models as .objs r .fbx. Flat art can be put onto cards etc as jpegs and pngs.
|A medieval battle showing some of the simulated game props and terrain plus the TTS interface|
The L'Art de la Guerre game board and miniature armies have been put together for TTS by Massimo Gamberi - an Italian wargamer. Since I discovered it I have figured out how the mods work and added four or five armies myself.
|Low poly hordes of Dacian barbarians in Maya|
The base figures are taken from existing 3d computer games such as Field of Glory or Rome Total War. Then the models are file converted using Blender and adapted and posed in Maya. They can then be imported into TTS and saved as 'Workshops' in whole army groups which people can access and bring to their own games.
|Adapted texture maps - to give more variations of paint jobs to miniatures|
|figure in Maya - showing the low poly mesh. Fairly easy to pose - but needs attention at shoulders.|
|Middle Imperial Romans - Auxhileries and Legionaries|
|Still from a battle I lost - my Spartans were defeated by the Carthaginians around 250BC|
6 Apr 2020
This tutorial shows a simple way to make a labelled breakdown of your composited sequence. This would be useful if you are making a showreel and want to show how you made a visual effect or alterations to original filmed footage. Made for my students at Greenwich University to make breakdowns of their projects during the Coronavirus term extension allowed through April.
Breaking down and comping a single 3d render using Nuke. The multipass 3d render is separated out into the various constituent passes - diffuse, specular, shadows, ambient occlusion. Then they are layered up one at a time over the background footage. This tutorial uses Maya with Arnold and NukeX
This tutorial was recorded at Greenwich University in 2020. This lesson was to demonstrate a VFX method for making a good chromakey combining a good subtle key for edge details and hair plus a hard key for keeping interior details. Learn to get a good edge key using Keylight. Also using Keylight you can make and add an InMatte . Using a Roto shape you can make an OutMatte garbage matte.
This tutorial was recorded at Greenwich University in 2020. This lesson was to demonstrate a VFX method for making a magic flying bowl of carrots. This is a basic lesson covering ROTOSCOPING, CLEAN PLATE use and MERGING to remove unwanted elements in the footage.
Lecture at Greenwich University for the VFX Principles module 2020. Recreating a 2d still background in a 3d environment. Adding a chromakeyed person to the scene and making a 3d camera move into the scene. The tutorial is an introduction to the basic 3d nodes and to cards and projections within the 3d environment. Footage can be found and downloaded at the Hollywood Camera Work website . www.hollywoodcamerawork.com The warehouse can be found on Google
10 Feb 2020
1 May 2019
22 Nov 2018
16 Oct 2018
8 Oct 2018
|pop promo for Ultragirls|
|pop promo for Hannah|
|hologram for Lucianna|
|TV album promo for Italian boy band Il Volo|
|Abba animations hologram for Abba museum, Stockholm|
|pop promo for Zlata - Ukrainian Eurovision winner|
|Sinatra hologram for Simon Cowell|
|DJ Eric Pridz - Randstad hologram|
30 Sept 2018
|click image for gaming showreel|