8 Jul 2022

Modeling and Texturing new low poly Game Soldiers

So returning to modeling low poly warriors similar to my previous Normans and Bronze Age models. This time I am aiming at making a library of generic parts so as to easily recombine and create many different historicaly accurate digital miniatures. Also I am trying out Abobe Substance Painter for the texturing tasks.

Substance Notes: 

1: alt + mouse keys to navigate 3d. 

2: seperate materials for parts in Maya - come in as sepearte shaders in SP

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