So returning to modeling low poly warriors similar to my previous Normans and Bronze Age models. This time I am aiming at making a library of generic parts so as to easily recombine and create many different historicaly accurate digital miniatures. Also I am trying out Abobe Substance Painter for the texturing tasks.
Substance Notes:
1: alt + mouse keys to navigate 3d.
2: seperate materials for parts in Maya - come in as sepearte shaders in SP
No comments:
Post a Comment