29 Apr 2022

Unity Essentials Project - The Real-time Industry

This section of my course explains the interactive industry standards and conventions. Theres a typical series of production cycles similar to the film and TV linear content production business which I am already familiar with. I can therefore comparethem during this exercise.

Pre-Production

Storyline, planning, design , scheduling, deadlines, maps, UI, look and feel, testing, animatic, storyboard, budget planning, team building. To produce a design document. Pretty similar to film and TV pre-production which would plan out the scripts, shoots, design, post-production, budget and schedules. The film process would culminate in a script, storyboard and production budget and schedule.

Production

Team builds everything planned aiming to hit deadline and avoid 'feature creep' where more detail is added as it goes along. All assets have to be built and assembled - coded and set up so they work. A producer oversees deadlines and progress. 'Version control' is implemented so project can back track if necessary ( version control softwares include Github, Collaborate and PlasticsSCM ). Different from film and TV production which normally only involves the shooting and performance period.

Post-Production

Product is tested and amended until runs smoothly. Alpha Testing is done in house. Beta Testing is a limited release in order to smooth out bugs and receive feedback. This is different to traditional linear film post which normally involves editing, compositing, CGI, grading, exporting movies and alternate versions etc

Operations

Product is released and maintained, distributed, marketed, server support, bug fixes, website maintenance, promoteions etc.

No comments: