A Tudor London was a project I started as a 2d matte painting some time ago. Recently wanted to brush up on UV texture mapping so I came back to the idea. The models are very simple low poly models with less than 100 facets each. The textures are small 512x512 so I should be able to make a scene with many of them eventually. Modelling and texturing gets quicker as you make them because parts can be recycled, recoloured, sampled, rescaled. Because of the simplicity a town of many hundreds of houses could be achieved later on, although I will need to model more distinctive architecture such as bridges, churches etc. These houses will need chimneys and a few additional details before they are finished. All work using Autodesk Maya.
5 Mar 2010
Tudor Town. stage 1
update on a personal project work in progress
A Tudor London was a project I started as a 2d matte painting some time ago. Recently wanted to brush up on UV texture mapping so I came back to the idea. The models are very simple low poly models with less than 100 facets each. The textures are small 512x512 so I should be able to make a scene with many of them eventually. Modelling and texturing gets quicker as you make them because parts can be recycled, recoloured, sampled, rescaled. Because of the simplicity a town of many hundreds of houses could be achieved later on, although I will need to model more distinctive architecture such as bridges, churches etc. These houses will need chimneys and a few additional details before they are finished. All work using Autodesk Maya.
A Tudor London was a project I started as a 2d matte painting some time ago. Recently wanted to brush up on UV texture mapping so I came back to the idea. The models are very simple low poly models with less than 100 facets each. The textures are small 512x512 so I should be able to make a scene with many of them eventually. Modelling and texturing gets quicker as you make them because parts can be recycled, recoloured, sampled, rescaled. Because of the simplicity a town of many hundreds of houses could be achieved later on, although I will need to model more distinctive architecture such as bridges, churches etc. These houses will need chimneys and a few additional details before they are finished. All work using Autodesk Maya.
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